Download and play the Dead Or Alive 2 ROM using your favorite Sega Dreamcast emulator on your computer or phone. Vegas 7 games. Dead Or Alive 2 was produced by Tecmo in 1999. Tecmo released 63 different machines in our database under this trade name, starting in 1985.
Dead Alive 2 Movie
Dead or Alive 2 STORY: A great leader was killed at the endof the 20th century. His name was Fame Douglas, and he was renowned as thesponsor of the legendary Dead or Alive World Combat Championship. Since hisdeath, and in the absence of his charisma and leadership, the world has becomechaotic. Yet something appears to be transpiring. Amid this chaos, it isannounced that the 'Dead or Alive Championship 2' will be held. However, Douglas's passing has taken with it the purpose and significance of thetournament. Even worse, the promoter of 'Dead or Alive Championship2', who is fond of conflicts and jealous of the string, is responsible forDouglas's death. The new promoter is more than a corrupt mastermind, but a manof pure evil. His involvement in the tournament has brought a sense of terror tothe world, resulting in the infamous Tengu disaster that occurred at the end ofthe 20th century. The climax of the disaster is about to begin with a roaringbattle. REVIEW: Deador Alive 2 was originally released on October 19th, 1999 in Japan arcades,running on Sega's NAOMI arcade system. The arcade version features 12 playablecharacters, Story Mode and Time Attack. Survival Mode and Tag Battle could alsobe unlocked with a code via the service menu. An update to the arcade versionentitled DOA2: Millennium was later released in January 2000, makingSurvival and Tag mode available from the start and adding new school uniformsfor Kasumi and Ayane. This would be the last arcade installment of DOAuntil the release of DOA5: Ultimate, thirteen years later. Tecmo and Team Ninja's second installmentto DOA brings forward an innovative stepin the 3D fighting genre (one that would later become one of the definingaspects of the series) - 'Multi-tiered' stages. Arguably the main draw of DOA2is the fact that the fighters have the ability toknock each other off of high areas / platforms, or slam their opponent straight through a guardrailor wall, only to continue fighting on a lower level. Although it's completelyunrealistic to survive such a fall and continue fighting like nothing happened, the concept of multi-tieredstages offers some uniquely flashygameplay.. and something the fighting genre hasn't really seen thus far. Fromsmooth character models to impressively detailed backgrounds, DOA2's polished graphics engine also provides plenty of next-gen eye candy. And yes,the overly-exaggerated 'bouncy boobs' effect has returned from thefirst game. One can't say it's not entertaining, at times.
Team Ninja fleshed out DOA's character designsvisually and evolved their original movesets quite a lot from the original game.DOA2 also adds Story Mode into the mix, which can be summed up as a handful of short (and sometimes awkward)cutscenes. While the DOA cast is certainly a 'shiny' group ofpeople, their personalities still leave a lot to be desired.To put it bluntly, the girls of DOA seem to bemore interested in showing off their boobs than fighting. (Was this gamedesigned by men with one-tracked minds)? All of the fighters of DOAhave fairly decent fighting styles, but their overall designs, movelists and fighting styles pale in comparison tothe likes of other 3D fighters, in my opinion. TekkenTag Tournament's characters, for example, offer a lot more diversity andauthenticity as fighters. Some of the featured martial arts styles of DOA2 aren't representedas well as they could be (and many fan-favorite martial arts are sorelymissing). DOA2's gameplay in general is respectively solid. The in-game action alsoflows noticeably smoothly (possibly even a little too smoothly), offering aunique visual experience as a 3D fighting game. Returning from DOA1, thefamed Counter System has returned. Even a novice player can easily pull offcounter 'throws' with ease.. and on that note, I'd say the countersystem is a bit overly easy. There's a high counter and a low counter, and '9 timesout of 10' if you attempt a counter, you'll likely succeed if you have eventhe most basic level of reflexes. Indeed, this gimmick hurts DOA2 in high levelplay, making battles pretty repetitive.
I'd even go as far as saying DOA2 teaches some poor fighting gamefundamentals, simply because counters in other 3D (and 2D) fighting games willsuddenly seem 'way too difficult' for players used to DOA mechanics. 0 00 payout roulette. Counters do look pretty cool however, especially sinceeach character has his or her own unique hard-hitting throw techniques. There arealso some cool combo possibilitiesin DOA2, but when counters can be used at any time and so frequently, the actualgameplay becomes a bit monotonous and overly dependant on countering. In the Dreamcast version of DOA2 (released Feb. 29th, 2000), players can fight 1-on-1via Story Mode or try out the entertaining Tag BattleMode which allows for 2-on-2 tag team fighting (enabling some ultra cool tagteam throws). The Dreamcast version also introduces Team Battle, Sparring, and also features a surprisingly addicting SurvivalMode. About a month later, DOA2 was released on March 30th, 2000 as alaunch title for PlayStation 2 in Japan. The Japanese PS2 version adds 3 newstages (Crimson, Koku An and Prairie) along with some new unlockable costumes.Unfortunately, the PS2 version was inferior to the Dreamcast version due tolower resolution, more aliasing, and bugs / freezing issues within Versus mode. DOA2was eventually succeeded by the sequel, DOA2: Hardcore. |
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